Ray Marching for Dummies video.md
# Notes
There are two approaches to the RayMarch
function - calculate and return the position in space vs return the distance that we should walk along the rayDir
. Pos might be useful when calculating normals (saves you a multiplication and addition, meh), while distance can be used for fog/shading/etc.
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- Be careful when marching from some surface (to the light, for example), because by default, the distance from the point to the surface is less than the EPSILON. ^b12f24